3D for Game Design

Course CRN
71120
Subject Code
GAME
Subject Name
Game Design
Course Number
M105
Section
71120-202407-M105
Term
Banner Department
Banner Department ID
1046
Instructor Immutable ID
jbair
Course Description
Offers in-depth concepts for creating 3D assets for use in game engines and tools. Includes 3D modeling, UVW unwrapping, 2D and 3D texturing techniques, character and prop rigging, and animation. Covers 3D character modeling, texturing, and animation as well as building animated props and game environments for use in game engines. Emphasizes using industry standard software, techniques, and workflows. Recommended Prep: DES M121. Transfer credit: CSU.

Women in Cinema

Course CRN
72332
Subject Code
FTMA
Subject Name
Film, Television, Media Arts
Course Number
M108
Section
72332-202407-M108
Term
Banner Department
Banner Department ID
1046
Instructor Immutable ID
lsnowden
Course Description
Examines the intersections of gender, race, class and sexuality in American and/or international film using critical and historical perspectives. Surveys the economic, historical, and social influences upon these representations from early cinema to the present, focusing on both images of women onscreen and influences of women behind the scenes. Analyzes women's filmmaking, images of masculinity, and various "screen sexualities" and other representations of women. Introduces a variety of film theories and analytical perspectives. Recommended Prep: FTMA M101. Transfer credit: CSU; UC. Formerly: FILM M51; HUM M18.

Game Level Design

Course CRN
72860
Subject Code
GAME
Subject Name
Game Design
Course Number
M115
Section
72860-202407-M115
Term
Banner Department
Banner Department ID
1046
Instructor Immutable ID
jbair
Course Description
Introduces the process of designing video game levels on paper and quickly iterating on the designs. Explores architectural techniques and theories for game level designers to use in their own work. Connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Implements final level designs using a commercial game engine to further understand how the level will be seen from the player's perspective. Prerequisites: GAME M101. Recommended Prep: DES M121 and GAME M102 and GAME M110. Transfer credit: CSU.
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